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Jesus Selvera
zuliban


Location:
Mexico

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January 2004

Last Updated:
29 January 2009

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Stages of light
3ds max
December 2006


   
hi all
this is my latest work i wanted to create a scene to capture diferent lighting from a single still.
the texturing work is all made from scratch most of it hand painted to create difuse,reflection, and displacement map correctly.
all the models have reflections even the walls and mud.
there are about 12millon poligons and all textures have displacement map.
i hope you like it




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